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* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Surge: Deal X [magic damage] to target unit.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Pillage: Draw 1 structure scroll.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
* Armor 1
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