Are you looking for something out of the ordinary? Maybe a small guild that does not recruit openly?
A guild that does everything in highest secrecy? Maybe you should you should contact us
SPELL: Lingering
* Linger: 5
When a creature comes into play, another [random] creature on the same side has its Countdown decreased by 1.
Enchanted creature gets +1 Attack and +3 Health, and its [Move] is decreased by 1.
* Spiky 1
When enchanted unit you control is destroyed, summon an in its place.
CREATURE: Beast,Wolf
* Haste
Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1.
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
STRUCTURE: Wall
* Regeneration 1
CREATURE: Human,Kinfolk
When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 are summoned on adjacent tiles.
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
CREATURE: Vaettr
* Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 [pure damage].
* Linger: 6
When a creature comes into play, increase owner's [current] Wild by 1.
CREATURE: Human
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1.
SPELL: Displacement
Each opponent unit is moved to a random adjacent tile.
Summon a random creature scroll from your library on target tile. Its Health is set to 2.
CREATURE: Human,Mystic
* Unique
* Ward
Vilda has +1 Attack for each enchantment on your side.
When Brother of the Wolf's Countdown is 0, you may increase Countdown by 2 to summon a\n on an adjacent tile.
Enchanted creature gets +6 Health.
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].
* Relentless
Great Wolf gets +1 Attack for each other Wolf you control.
CREATURE: Beast
* Flying