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Maybe a small guild that does not recruit openly?
A guild that does everything in highest secrecy?
Maybe you should you should contact us
Target unit, and other units on the same side that share a subtype, get [Curse] 1.
Target unit gets [Curse] 3.
All units get [Curse] 1 and +1 Attack until end of opponent's turn.
Target creature's [Move] is decreased by 2 until end of its turn. It gets [Curse] 2.
Deal 2 [magic damage] to target unit.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
Each structure you control makes a ranged attack dealing 2 [physical damage].
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
* Surge: 2 [magic damage] to X random opponent units.
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
Target unit and connected units are dealt 2 [magic damage].
Just a test to see if pairing curse with ping works well
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