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Target unit's Countdown is decreased by 1.
* Linger: 5
* Dominion: Units you control have +1 Attack
Other [Dominion] traits are active.
Your [Lingering] spells count up by 2, and your opponent's Lingering spells count down by 3.
Units on one side of a row have their Move decreased by 1 until end of their turn. Any attached enchantments are destroyed.
Target unit is moved to a random adjacent tile. Draw 1 scroll.
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
* Dominion: Draw 1 Soldier scroll.
Draw 1 Knight scroll.
* Creature strike 2
Units on target row are dealt 1 [magic damage]. Opponent's idol on that row is dealt 2 damage.
Expedition Guard has +1 Attack for each non-Human creature your opponent controls.
* Dominion: While Pack Fowl is in play, Wild is increased by 2.
* Spiky 3
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
* Resonance: Adjacent units get +1 Attack until end of turn.
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage.
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