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Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
Before attacking, Mire Shambler moves to a random adjacent tile.
Revenant is destroyed after attacking.
When Shroud of Unlife comes into play, enchanted creature becomes Undead. When enchanted creature is destroyed, a is summoned in its place.
* Dominion: [Relentless]
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1.
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
When Flesh Animator's Countdown becomes 0, Undead creatures you control have their Countdown decreased by 1.
When an Undead you control deals damage, Irva makes a ranged attack dealing 2 [physical damage].
Copper Automaton is destroyed after attacking.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Target creature's Attack and Health switch values.
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