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Copper Automaton is destroyed after attacking.
* Unstable 1
When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 [physical damage].
* Ranged attack
* Pillage: Draw 1 structure scroll.
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
Deal 2 [magic damage] to target unit.
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 [physical damage].
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Each structure you control makes a ranged attack dealing 2 [physical damage].
All units have their Countdown decreased by 1.
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
Does not count down. Pay 2 Energy to decrease Countdown by 2.
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
* Armor 1
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