When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
2Desperationx2
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
2Hired Smugglerx3
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Machinatedx3
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Bombardx3
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Cannonettax3
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
3Oculus Cannonx3
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
3Storm Runnerx3
CREATURE: Human,Tribesman
* Lobber: 4 tiles
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Proximity Chargex2
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Tempest Reaverx3
CREATURE: Human,Reaver
* Ranged attack
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
5Gravelock Elderx3
CREATURE: Gravelock
* Ranged attack
Other Gravelocks you control have +1 Health.
5Ironclad Reaverx2
CREATURE: Human,Reaver
* Pillage: Immune to damage until the beginning of your next turn
6Thunder Surgex2
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].