Pestilence Trial [Order]

9 years ago by Wilkinson, for scrolls version: 0.124.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
12 10 8 9 3 3 3 2 0
1 2 3 4 5 6 7 8 9
1 Focus x3
1 Purification x3
1 Resonant Helm x3
1 Summons x3
2 Crown of Strength x3
2 Flip x1
2 Frost Wind x3
2 Kabonk x3
3 Callback x2
3 Infiltrate x3
3 Waking Stones x3
4 Ducal Skirmisher x3
4 Knight Scholar x3
4 Pushback x3
5 Royal Vanguard x3
6 Honorable General x3
7 Imperial Resources x3
8 Cay, Royal Envoy x2

This is a variant of a "Hard Trials" deck by EyeTheta designed to win the Pestilence trial. 

 

There's only one strategy, and it will require the lucky draw of cards to get it up and running in time: lay down three Waking Stones, and buff each with Resonant Helm and Crown of Strength

 

If you can make it to this point you will next want to use Kabonks to wear down and remove the starting three Mangy Rats while also using Imperial Resources to buff your idols and Waking Stones. You can lay down some units if you like; the primary goal however is to have idols at 10 and many, many resources (15+) to begin an attack.

 

The trickiest part is that the AI will play Searing Shackles on your Waking Stones, potentially three of them on a single stone. You want to keep Purifications in your hand to guard against this. This debuffs your stones (natch) but use Frost WindInflitrate, Pushback, etc., to buy time to rebuff the stones. 

 

I just like the strategy of this deck (one way to win), but it took me about two dozen tries to get the win. 

 

A final note: Callback is in there to remove a Searing Shackle'd Waking Stone from the board if you absolutely have to (obviously Purfication is preferable). I never used these in my successful run and they never seemed terribly useful on my other tries; others may want to replace them with some other card.

28% Creatures (14) 6% Structures (3) 54% Spells (27) 12% Enchantments (6)
100% Order (50)