When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 [physical damage].
2Golem Skinx3
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
2Tool Initiatex3
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
3Electrifyx3
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Siege Crackerx3
CREATURE: Human,Tribesman
* Idol strike 5
1Royal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Health.
1Sinmarked Zealotx3
CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
1Summonsx3
Draw 1 structure scroll.
2Ducal Infantrymanx2
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
2Faith Blessingx3
Target unit you control takes 2 [magic damage]. Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2.
3Callbackx3
Target unit you control is returned to your hand, and your [current] Order is increased by the unit's cost.
3Metempsychosisx3
Target unit is resummoned on the same tile. Its Countdown is set to its previous value.
3Righteous Partisanx3
CREATURE: Human
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
4Ducal Spearmanx2
CREATURE: Human,Soldier
* Spiky 2
4Gallant Defenderx1
CREATURE: Human
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.