Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
2Overdrivex3
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
2Superchargedx3
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 [physical damage].
2Tool Initiatex3
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Bombardx3
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Cannonettax3
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
3Concentrate Firex3
Target Ranged or Lobber unit makes an extra attack after its next attack.
3Corrodex3
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
3Machine Divinatorx2
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Machine Priestx3
CREATURE: Human,Tribesman
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
3Oculus Cannonx3
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
3Scout Automatonx3
CREATURE: Automaton
* Ranged attack
* Armor 1
Other Automatons you control have +1 Attack.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.