When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 [physical damage].
2Golem Skinx3
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Hired Smugglerx3
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Metal Heartx3
Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
2Redesignx3
Target creature's Attack and Health switch values.
1Purificationx3
Remove all enchantments and [effects] from target unit.
1Royal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Health.
1Sinmarked Zealotx3
CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
1Summonsx3
Draw 1 structure scroll.
2Faith Blessingx3
Target unit you control takes 2 [magic damage]. Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2.
2Magnetizerx3
CREATURE: Human,Mystic
* Ranged attack
Any unit hit by Magnetizer gets its Countdown increased by 1.
2Royal Bannerx1
STRUCTURE: Totem
All non-Human units get Countdown increased by 2 after attacking.
2Wings Spearx3
CREATURE: Human,Soldier
* Spiky 2
* Dominion: Spiky increased by 2.
3Callbackx3
Target unit you control is returned to your hand, and your [current] Order is increased by the unit's cost.
3Righteous Partisanx3
CREATURE: Human
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.