When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
1Useless Contraptionx3
STRUCTURE: Wall
2Golem Skinx1
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
2Inferno Blastx1
SPELL: Destruction
Deal 1 [magic damage] to target tile and adjacent tiles.
2Iron Whipx2
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
2Machinatedx1
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
2Magma Packx1
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
2Platingx3
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
2Sparkx2
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3Bombardx1
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Boom Reaverx2
CREATURE: Human,Reaver
* Ranged attack
3Cannonettax1
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
3Concentrate Firex2
Target Ranged or Lobber unit makes an extra attack after its next attack.
3Machine Priestx1
CREATURE: Human,Tribesman
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
3Power Tripx1
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3Scattergunnerx3
CREATURE: Human,Tribesman
* Ranged attack
3Scout Automatonx1
CREATURE: Automaton
* Ranged attack
* Armor 1
Other Automatons you control have +1 Attack.
3Storm Runnerx2
CREATURE: Human,Tribesman
* Lobber: 4 tiles
4Burnx2
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx1
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Destroyerx2
STRUCTURE: Artillery
* Lobber: 4 tiles
4Metal Wonderx1
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
4Proximity Chargex2
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
5Machine Chantx1
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.