Aggro Energy

9 years ago by Alpha_Century, for scrolls version: 0.124.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
9 15 20 3 3 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Ash Runner x3
1 Copper Automaton x3
1 Dust Runner x3
2 Desperation x3
2 Gun Automaton x3
2 Hired Smuggler x3
2 Machinated x3
2 Piercing Projectile x3
3 Bombard x3
3 Cannonetta x3
3 Corrode x3
3 Fury x3
3 Oculus Cannon x2
3 Scout Automaton x3
3 Storm Runner x3
4 Burn x3
5 Gravelock Elder x3

I recently broke into the top 50 using an aggro energy deck, thought I would share. The idea is to get out lots of creatures and maintain board control using machinated, desperation, and peircing projectile. Always try to destroy your opponents units instead of idols, but allow your creatures to gradually chip away at the idols. Then most games you will have to transition to going for idols, using corrode to win in 1-2 turns. It is good to get up to 5  fairly early, although saccing for cards at 3  is fine. More energy is never bad as there are a lot of combos you can pull of with bombard, machinated, corrode etc.

 

This deck works fine against aggro decks as long as you can get early board control, with aggrowth being slightly more troublesome than tempo order. You can usually race late game decks. Poison decay is the most challenging opponent.

54% Creatures (27) 4% Structures (2) 30% Spells (15) 12% Enchantments (6)
100% Energy (50)