3 | 18 | 26 | 3 | 0 | 0 | 0 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Try to get a good curve in one of the resources than move into the next resource when you can get a ramp card off and then go for the wild. Main point for playing the deck is conservation you don't have to tempo theft harvester just because you can. Draining mist wins games. There is alot of room in the deck for experimentation so go ahead and make it yours.
54% Creatures (27) | 22% Spells (11) | 24% Enchantments (12) |
54% Order (27) | 46% Decay (23) |