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* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Surge: Deal X [magic damage] to target unit.
* Pillage: Draw 1 structure scroll.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Deal 2 [magic damage] to target unit.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Armor 1
Other Automatons you control have +1 Attack.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
Tempest Reaver's Attack is increased by your [current] Energy resource.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].
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