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* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Pillage: Draw 1 structure scroll.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
* Armor 1
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
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