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SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
CREATURE: Automaton
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
CREATURE: Gravelock
* Pillage: A random opponent unit is dealt 1 [physical damage].
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
Pay 1 Growth to fully [heal] Gravelock Outcast.
* Surge: Enchanted unit's Attack and Health are increased by X.
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Target creature and connected creatures have their Countdown reduced by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
All [Lingering] spells are destroyed. Increase Energy by 1.
* Unique
When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
* Ranged attack
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Other Gravelocks you control have +1 Health.
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.
Target unit and connected units are dealt 2 [magic damage].
CREATURE: Elder
* Relentless
* Armor 1