When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand.
2Ducal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
2Plate Armorx3
* Armor 1
Enchanted unit gets +2 Health.
2Squirex3
CREATURE: Human
Other creatures you control on the same row count as Knights.
2Wings Spearx3
CREATURE: Human,Soldier
* Spiky 2
* Dominion: Spiky increased by 2.
3Eternal Swordx3
Enchanted creature gets +2 Attack. When enchanted creature\nis destroyed, a random adjacent creature gets Eternal Sword.
3Proud Mercenaryx3
CREATURE: Human,Mercenary
Adjacent creatures have +1 Attack.
3Royal Skirmisherx3
CREATURE: Human,Soldier
* Relentless
3Royal Spearmanx3
CREATURE: Human,Soldier
* Spiky 3
3Speedx3
Target unit's Countdown is decreased by 3.
4Ducal Skirmisherx3
CREATURE: Human,Soldier
* Relentless
5Royal Vanguardx3
CREATURE: Human,Knight
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
6Honorable Generalx3
CREATURE: Human,Knight
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
7Imperial Resourcesx3
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
8Cay, Royal Envoyx2
CREATURE: Human
* Unique
* Dominion: [Ward]
At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.