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Copper Automaton is destroyed after attacking.
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
* Ranged attack
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Target creature gains Attack equal to the number of structures on that side until end of turn.
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Deal 2 [magic damage] to target unit.
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
All units have their Countdown decreased by 1.
Deal 1 [magic damage] to target tile and adjacent tiles.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
* Armor 1
Other Automatons you control have +1 Attack.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Deal 8 [magic damage] to target unit.
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