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Each structure you control makes a ranged attack dealing 1 [physical damage].
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 2 [magic damage].
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
All units have their Countdown decreased by 1.
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
* Idol strike 5
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
* Lobber: 4 tiles
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Deal 8 [magic damage] to target unit.
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