When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Charge Coilx3
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
3Electrifyx3
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Furyx3
All units have their Countdown decreased by 1.
3Oculus Cannonx3
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
3Siege Crackerx3
CREATURE: Human,Tribesman
* Idol strike 5
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Clock Libraryx3
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Destroyerx3
STRUCTURE: Artillery
* Lobber: 4 tiles
4Metal Wonderx2
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
4Proximity Chargex3
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Tempest Reaverx3
CREATURE: Human,Reaver
* Ranged attack
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.