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* Surge: Deal X [magic damage] to target unit.
Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +2 Health.
* Ranged attack
Enchanted ranged creature gets [Piercing] and +1 Attack.
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Deal 3 [magic damage] to all opponent structures.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Destroy target structure.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Other Gravelocks you control have +1 Health.
Simple SE Counter
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