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SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +3 Health.
CREATURE: Automaton
* Ranged attack
Enchanted ranged creature gets [Piercing] and +1 Attack.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Reaver
Target Ranged or Lobber unit makes an extra attack after its next attack.
Deal 3 [magic damage] to all opponent structures.
CREATURE: Human,Tribesman
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Destroy target structure.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
CREATURE: Human
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
CREATURE: Gravelock
Other Gravelocks you control have +1 Health.
Simple SE Counter