When an adjacent unit is destroyed, Scavenger Construct gets +2 Health.
2Fungifyx3
Enchanted creature gets +5 Health, and its [base Countdown] is increased by 1.
2Ilmire Tribesmanx3
CREATURE: Human
2Infested Huskx3
CREATURE: Undead
When Infested Husk is destroyed, a random opponent creature becomes [poisoned].
2Languidx3
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
3Blightseedx3
Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase [current] Decay by 2.
3Brain Licex3
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
3Eager Scryerx3
CREATURE: Human,Mystic
If Eager Scryer's Countdown is 2 or more at the end of your turn, draw 1 scroll.
3Harvesterx3
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
3Pack Huskx3
CREATURE: Undead
When Pack Husk is destroyed, draw 1 scroll.
3Pillar of Fatiguex3
STRUCTURE: Totem
When a creature moves, its Countdown is increased by 1.
3Soul Stealx3
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
5Oblivion Seekerx3
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
2Controlled Lightningx3
Target unit you control makes a ranged attack, dealing [physical damage] equal to its Countdown.
2Machinatedx3
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
2Sparkx2
SPELL: Destruction
Deal 2 [magic damage] to target unit.
2Wind-up Automatonx3
CREATURE: Automaton
* Ranged attack
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.