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Each time Aging Knight attacks, its [base Countdown] is increased by 1.
Target unit's Countdown is decreased by 1.
* Resonance: +2 Attack until end of turn.
Draw 1 structure scroll.
* Linger: 5
* Dominion: Units you control have +1 Attack
Other [Dominion] traits are active.
Deal 1 [magic damage] to target unit. Draw 1 scroll.
* Dominion: Draw 1 Soldier scroll.
Draw 1 Knight scroll.
When Scout comes into play, [sift] 3 scrolls from your library. Choose one of them to put on top of your library.
* Spiky 2
* Dominion: Spiky increased by 2.
Target unit you control is returned to your hand, and your [current] Order is increased by the unit's cost.
Target unit is resummoned on the same tile. Its Countdown is set to its previous value.
* Dominion: While Pack Fowl is in play, Wild is increased by 2.
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
Two target units switch Countdown values.
* Ranged attack
When Aes Moran Scholar comes into play, [sift] 3 scrolls from your library, and draw 1 of them.
* Resonance: Adjacent units have their Countdown decreased by 1.
* Resonance: Arbalestier's Countdown is decreased by 1.
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage.
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