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SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
CREATURE: Automaton
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
* Pillage: Increase Energy by 1.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
* Armor 1
Other Automatons you control have +1 Attack.
CREATURE: Human,Tribesman
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
CREATURE: Human,Reaver
* Piercing
* Unique