For 3 rounds, damage dealt to enchanted unit is reduced to 1.
2Canister Automatonx3
CREATURE: Automaton
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
2Inferno Blastx2
SPELL: Destruction
Deal 1 [magic damage] to target tile and adjacent tiles.
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Ember Bondsx2
ENCHANTMENT: Destruction
Enchanted unit is dealt 3 [magic damage] before attacking.
3Power Tripx3
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3State Machinex3
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Echomatonx3
CREATURE: Automaton
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
4Solemn Giantx2
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
4Stone Enigmax2
All [Lingering] spells are destroyed. Increase Energy by 1.
4Sudden Eruptionx3
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
5Blast Automatonx3
CREATURE: Automaton
* Ranged attack
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
5Excogitatorx3
STRUCTURE: Forge
* Unique
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
6Cannon Automatonx3
CREATURE: Automaton
* Ranged attack
* Armor 1
6Thunder Surgex2
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].