When enchanted creature deals damage, units adjacent to its target are dealt 1 [magic damage].
2Piercing Projectilex3
Enchanted ranged creature gets [Piercing] and +1 Attack.
2Superchargedx3
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 [physical damage].
1Blessing of Hastex3
Target unit's Countdown is decreased by 1.
1Royal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Health.
2Crown of Strengthx3
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
2Ducal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
2Fleetnessx3
Enchanted unit's [base Countdown] is decreased by 1.
2Magnetizerx3
CREATURE: Human,Mystic
* Ranged attack
Any unit hit by Magnetizer gets its Countdown increased by 1.
3Favoredx2
* Dominion: Enchanted unit's Attack is increased by 5.
Enchanted unit gets +2 Health.
3Proud Mercenaryx3
CREATURE: Human,Mercenary
Adjacent creatures have +1 Attack.
3Royal Skirmisherx3
CREATURE: Human,Soldier
* Relentless
3Wings Shieldx3
CREATURE: Human,Soldier
Wings Shield has [Armor] equal to the number of units behind it.
3Wings Sorceressx3
CREATURE: Human,Mystic
* Ranged attack
When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove all enchantments and effects from target unit.
4Ducal Skirmisherx3
CREATURE: Human,Soldier
* Relentless
4Knight Scholarx3
CREATURE: Human,Knight
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
5Knight Sergeantx3
CREATURE: Human,Knight
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.