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* Surge: Deal X [magic damage] to target unit.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
Deal 2 [magic damage] to target unit.
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
All units have their Countdown decreased by 1.
* Surge: Enchanted unit's Attack and Health are increased by X.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Target creature and connected creatures have their Countdown reduced by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
All [Lingering] spells are destroyed. Increase Energy by 1.
* Surge: 2 [magic damage] to X random opponent units.
* Ranged attack
* Armor 1
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
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