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* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Surge: Target unit gets +X Attack until end of turn.
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
* Pillage: Draw 1 structure scroll.
Deal 1 [magic damage] to target tile and adjacent tiles.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Deal 2 [magic damage] to target unit.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
All units have their Countdown decreased by 1.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Lobber: 4 tiles
Destroy target structure.
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Surge: 2 [magic damage] to X random opponent units.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Target unit and connected units are dealt 2 [magic damage].
Reaver's Revenge - precon
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