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Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
* Ranged attack
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
Target Ranged or Lobber unit makes an extra attack after its next attack.
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
Magma Thrower's Attack is increased by your [current] Energy resource.
* Surge: Enchanted unit's Attack and Health are increased by X.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
* Armor 1
Other Automatons you control have +1 Attack.
* Lobber: 4 tiles
ranged deck with only 3 drops
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