Wind Up Order

9 years ago by uwlryoung, for scrolls version: 1.3.1, with a Score of 1
This deck is outdated
Deck as image (WIP)
50
8 24 16 2 0 0 0 0 0
1 2 3 4 5 6 7 8 9
2 Controlled Lightning x3
2 Machinated x3
2 Piercing Projectile x3
2 Wind-up Automaton x3
3 Lightning Chest x2
3 Melt-Iron Shell x3
3 Power Trip x2
1 Aging Knight x2
1 Blessing of Haste x2
1 Efficiency x2
1 Summons x2
2 Magnetizer x3
2 Royal Banner x3
2 Thought Trap x3
2 Wings Soldier x3
3 Proud Mercenary x2
3 Royal Skirmisher x3
3 Royal Spearman x2
3 Wings Sorceress x2
4 Aes Moran Scholar x2

This deck's main focus is buffing up Wind-Up Automaton in a non-traditional sense--it's not an automaton deck. In fact, Wind-Up Automaton is the only automaton in the deck! The rest are humans. The main combo comes from Royal Banner. Each time after a non-human attacks, it's countdown is increased by two. Basically, the Wind-up Automaton will have a high CD every turn! And therefore a strong attack each turn!

 

Some other combos to note: Thought Trap to make Wind-Up even more powerful, and also using Controlled Ligthening to do damage with that high CD!

 

Lastly, this deck utilizes Lightening Chest to save up energy for that time when you get Melt Iron Shell to really give Wind-Ups the boost. But if not the Wind-Up, Magnetizer is also another great candidate for it!

44% Creatures (22) 6% Structures (3) 32% Spells (16) 18% Enchantments (9)
38% Energy (19) 62% Order (31)