wild nights

8 years ago by bluej100, for scrolls version: 1.3.1, with a Score of 1
This deck is outdated
Deck as image (WIP)
50
28 13 5 3 1 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Revenant x3
1 Scavenger Construct x3
2 Animovore x3
2 Tethered Recruit x2
3 Return To Nature x1
3 Unbind x2
1 Copper Automaton x3
1 Tribal Memorial x1
2 Spark x2
3 Electrify x2
4 Burn x3
1 Erode x2
1 Eye of Eagle x3
1 Ragged Wolf x3
2 Sister of the Fox x3
2 Untainted x1
1 Efficiency x3
1 Resonant Helm x1
1 Resonant Sword x3
1 Sinmarked Zealot x3
2 Oppressor's Rule x2
5 Prisoners of War x1

This is an animovored construct ramp deck. It's powerful with unlimited wild and playable with normal wild. It also works really well for daily trials that give you starting resources and/or languid.

 

Ideally, you want to have one central construct with all of the enchantments on it, which allows for returning to nature six sisters, recruits, or revenants, giving you eighteen cards.

 

There's quite a bit of removal--sparks, burns, erodes, unbinds, and efficient raggeds, primarily. It also has Oppressor's Rule and Stone Enigma as contextual counters.

34% Creatures (17) 8% Structures (4) 42% Spells (21) 16% Enchantments (8)
22% Energy (11) 24% Growth (12) 26% Order (13) 28% Decay (14)