28 | 13 | 5 | 3 | 1 | 0 | 0 | 0 | 0 |
|
|
|
|
|
|
|
|
|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
This is an animovored construct ramp deck. It's powerful with unlimited wild and playable with normal wild. It also works really well for daily trials that give you starting resources and/or languid.
Ideally, you want to have one central construct with all of the enchantments on it, which allows for returning to nature six sisters, recruits, or revenants, giving you eighteen cards.
There's quite a bit of removal--sparks, burns, erodes, unbinds, and efficient raggeds, primarily. It also has Oppressor's Rule and Stone Enigma as contextual counters.
34% Creatures (17) | 8% Structures (4) | 42% Spells (21) | 16% Enchantments (8) |
22% Energy (11) | 24% Growth (12) | 26% Order (13) | 28% Decay (14) |