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STRUCTURE: Totem
When Countdown is 0, you may destroy all [Lingering] spells and [heal] adjacent units by 1. The Banner is dealt 2 [pure damage].
Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
Units on one side of a row have their Move decreased by 1 until end of their turn. Any attached enchantments are destroyed.
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
CREATURE: Human
When Scout comes into play, [sift] 3 scrolls from your library. Choose one of them to put on top of your library.
* Resonance: A random adjacent creature gets +1 Attack.
CREATURE: Human,Soldier
* Spiky 2
* Dominion: Spiky increased by 2.
Target unit's Countdown is increased by 2. Draw 1 scroll.
CREATURE: Human,Mercenary
Adjacent creatures have +1 Attack.
CREATURE: Human,Mystic
* Ranged attack
When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove all enchantments and effects from target unit.
* Relentless
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
CREATURE: Human,Knight
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
* Resonance: Adjacent units have their Countdown decreased by 1.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.