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CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
SPELL: Displacement
Move target opponent unit to another tile on the same side.
Units on one side of a row have their Move decreased by 1 until end of their turn. Any attached enchantments are destroyed.
Target unit is moved to a random adjacent tile. Draw 1 scroll.
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
CREATURE: Human
When Scout comes into play, [sift] 3 scrolls from your library. Choose one of them to put on top of your library.
STRUCTURE: Totem
* Resonance: A random adjacent creature gets +1 Attack.
CREATURE: Beast
* Dominion: While Pack Fowl is in play, Wild is increased by 2.
CREATURE: Human,Mercenary
Adjacent creatures have +1 Attack.
* Relentless
Wings Shield has [Armor] equal to the number of units behind it.
CREATURE: Human,Mystic
* Ranged attack
When Aes Moran Scholar comes into play, [sift] 3 scrolls from your library, and draw 1 of them.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
* Resonance: Adjacent units have their Countdown decreased by 1.
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage.
TempEcho Order