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CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
Target creature gets +3 Attack until end of turn.
When enchanted unit you control is destroyed, increase Order by 1.
CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
Enchanted unit's [base Countdown] is decreased by 1.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
CREATURE: Human,Mystic
* Ranged attack
Any unit hit by Magnetizer gets its Countdown increased by 1.
STRUCTURE: Totem
When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw 1 scroll.
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
Enchanted unit's [base Countdown] is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 2.
Target unit's Countdown is doubled.
Switch places of two units you control. Draw 1 scroll.
STRUCTURE: Artillery
* Lobber: 4 tiles
When Mangonel comes into play, your Mangonels' Countdowns are\nset to the lowest of any you control.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
CREATURE: Human,Soldier
* Relentless
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.