3 | 11 | 16 | 11 | 6 | 3 | 0 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Taking advantage of all the automaton synergy in echoes. With energy's ramp scrolls, and now all these armoured units, it is easy to stall and outramp your opponent. Although you should be able to contest board control through all stages of the match, this deck really shines in the mid-late game.
40% Creatures (20) | 12% Structures (6) | 34% Spells (17) | 14% Enchantments (7) |
100% Energy (50) |
-3 replicaton, with so many surge and pump scrolls they weren't doing much even when you have tons of energy.
-1 stone enigma, not too much linger.
+2 machinated, combos very well with wind-up, helps deal idol damage vs. control
+2 storm runner, good early game and combos well with machinated in the late game