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Copper Automaton is destroyed after attacking.
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
* Ranged attack
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Deal 2 [magic damage] to target unit.
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
* Armor 1
Other Automatons you control have +1 Attack.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
All [Lingering] spells are destroyed. Increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
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