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SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
CREATURE: Automaton
* Ranged attack
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
SPELL: Lingering
* Linger: 5
Unused Energy is added to your [current] Energy at the start of your next turn.
STRUCTURE: Artillery
* Piercing
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Armor 1
Other Automatons you control have +1 Attack.
* Surge: X other [random] structures you control have their Countdown decreased by 2.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
* Surge: 2 [magic damage] to X random opponent units.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
* Unique
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
Target unit and connected units are dealt 2 [magic damage].