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Maybe you should you should contact us
* Surge: Deal X [magic damage] to target unit.
Target unit you control makes a ranged attack, dealing [physical damage] equal to its Countdown.
* Pillage: A random opponent unit is dealt 1 [physical damage].
Deal 2 [magic damage] to target unit.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
* Ranged attack
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
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