When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
2Ilmire Tribesmanx3
CREATURE: Human
2Slayer Vestigex3
CREATURE: Undead
* Slayer
3Harvesterx3
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
3Ilmire Rot Eaterx3
CREATURE: Beast
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
3Soul Stealx2
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
4Cursemongerx2
CREATURE: Human
* Ranged attack
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2.
4Ilmire Hunterx3
CREATURE: Human
* Slayer
4Pest Dissimulatorx3
CREATURE: Human,Mystic
* Ranged attack
When Pest Dissimulator deals damage to a creature, that creature and adjacent creatures become [poisoned].
5Oblivion Seekerx3
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
6Halls of Oum Lasax2
SPELL: Lingering
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.
6Ilmire Witch Doctorx3
CREATURE: Human
* Ranged attack
When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a is summoned in its place.
1Dust Runnerx3
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
2Piercing Projectilex3
Enchanted ranged creature gets [Piercing] and +1 Attack.
2Superchargedx3
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 [physical damage].
3Bombardx3
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.