Target unit, and other units on the same side that share a subtype, get [Curse] 1.
2Searing Shacklesx2
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 [magic damage].
2Tethered Recruitx2
CREATURE: Human
When Tethered Recruit is destroyed, increase Order by 1.
3Eager Scryerx2
CREATURE: Human,Mystic
If Eager Scryer's Countdown is 2 or more at the end of your turn, draw 1 scroll.
3Harvesterx2
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
4Blightbearerx2
CREATURE: Human
Blightbearer takes 1 [poison damage] before attacking. When Blightbearer is destroyed, all creatures on the same row become [poisoned].
4Cursemongerx1
CREATURE: Human
* Ranged attack
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2.
4Infectious Blightx1
ENCHANTMENT: Destruction
When Infectious Blight comes into play, enchanted creature becomes [poisoned]. If it is destroyed by poison, a random creature on the same side gets Infectious Blight.
6Halls of Oum Lasax2
SPELL: Lingering
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.
1Aging Knightx3
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
1Crossbowmanx2
CREATURE: Human,Soldier
* Ranged attack
1Purificationx2
Remove all enchantments and [effects] from target unit.
2Caller's Banex2
When enchanted unit deals damage to an idol during combat, other idols on that side are dealt 1 damage.
2Wings Spearx1
CREATURE: Human,Soldier
* Spiky 2
* Dominion: Spiky increased by 2.
3Decimationx2
SPELL: Destruction
Units on target row are dealt 1 [magic damage]. Opponent's idol on that row is dealt 2 damage.
3Eternal Swordx3
Enchanted creature gets +2 Attack. When enchanted creature\nis destroyed, a random adjacent creature gets Eternal Sword.
3Royal Spearmanx2
CREATURE: Human,Soldier
* Spiky 3
3Tempo Theftx1
Two target units switch Countdown values.
3Vigor Extractionx2
Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
3Waking Stonesx1
STRUCTURE: Wall
All damage dealt to Waking Stones is reduced to 1.
3Wings Shieldx2
CREATURE: Human,Soldier
Wings Shield has [Armor] equal to the number of units behind it.
4Gallant Defenderx2
CREATURE: Human
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
6Arbalestierx2
CREATURE: Human,Knight
* Piercing
* Ranged attack
* Resonance: Arbalestier's Countdown is decreased by 1.