Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1.
2Bloodboilx3
* Replenish
When enchanted unit takes damage, it gets +2 Attack.
2Earthbondx2
* Magic resistance 2
Enchanted unit gets +2 Health.
2Kinfolk Bravex3
CREATURE: Human,Kinfolk
2Sister of the Foxx3
CREATURE: Human,Kinfolk
When Sister of the Fox comes into play, draw 1 scroll.
2Stag Heartx3
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
2Vitality Wellx3
STRUCTURE: Totem
* Haste
When Vitality Well's Countdown becomes 0, units you control are [healed] by 1.
3Breakerx3
CREATURE: Human,Kinfolk
When Breaker deals damage, it gets +1 Attack and +1 Health.
3Death Cap Berserkx3
When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 [magic damage].
3Druid Burial Groundx3
STRUCTURE: Wall
At the beginning of your turn, adjacent units are [healed] by 1.
3Noaidix3
CREATURE: Human,Kinfolk
* Replenish
3Unleash Inner Powerx3
Target creature's Attack is increased by its Health value. Its Health is then set to 2.
4Oak Bloodx3
Enchanted creature gets +6 Health.
4Verdant Veilx3
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].
4Wetland Rangerx3
CREATURE: Human,Rebel
* Pillage: Your units get +1 Attack during your and your opponent's next turns.
5Berserkerx3
CREATURE: Human,Kinfolk
* Regeneration 1
When Berserker takes damage, Berserker's gets +1 Attack.