Energy Ramp

9 years ago by Kimenzar, for scrolls version: 1.2.0, with a Score of 0
This deck is outdated
Deck as image (WIP)
50
6 9 9 11 3 9 3 0 0
1 2 3 4 5 6 7 8 9
1 Dust Runner x3
1 Potion of Resistance x3
2 Hired Smuggler x3
2 Iron Whip x3
2 Machination Mindset x3
3 Fulmination Conduit x3
3 Power Trip x3
3 Skull Shrine x3
4 Burn x3
4 Clock Library x2
4 Metal Wonder x3
4 Solemn Giant x3
5 Ironclad Reaver x3
6 Cannon Automaton x3
6 Thunder Surge x3
6 Violent Dispersal x3
7 Iron Ogre x3

Main Target

 

Get out big Creature fast and later constant to pressure your enemy

 

Tactic

 

Your start hand should contain at least 1 big creature ( Prefer Cannon Automaton or Solemn Giant ), one energy generation ( prefer Skull Shrine ), and a Dust Runner or Hired Smuggler.

 

At round 3 you cast your energy generator ( defend it, if needed ). So you can cast the first big creature this round or in round 4th. With Skull Shrine ( Best Card for this ) as example you can cast either Solemn Giant with Machinated Mindset, or a Cannon Automaton in Round 4, Round 5 an Iron Ogre or attack with the Solemn Giant and Round 6 if you are lucky another Iron Ogre.

 

For spell heavy decks you have Metal Wonder.

 

Card Changes

 

Clock Library is the least played card for me in this deck.

 

I will eventually replace Clock Library with Top Reaver Thea ( Didn't have her at the Time, build this deck up from scratch ). Dust Runner could also be replaced because its mainly for the start and he looses his status lategame. Iron Whip could also be replaced, maybe by Fury.

 

 

 

36% Creatures (18) 16% Structures (8) 36% Spells (18) 12% Enchantments (6)
100% Energy (50)