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When enchanted creature deals damage, units adjacent to its target are dealt 1 [magic damage].
CREATURE: Automaton
Copper Automaton is destroyed after attacking.
* Ranged attack
CREATURE: Human
* Pillage: Draw 1 structure scroll.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Tribesman
* Piercing
Target Ranged or Lobber unit makes an extra attack after its next attack.
All units have their Countdown decreased by 1.
STRUCTURE: Artillery
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
CREATURE: Gravelock
Other Gravelocks you control have +1 Health.
* Armor 1