Are you looking for something out of the ordinary? Maybe a small guild that does not recruit openly?
A guild that does everything in highest secrecy? Maybe you should you should contact us
CREATURE: Gravelock
* Relentless
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
SPELL: Lingering
* Linger: 8
When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
* Pillage: A random opponent unit is dealt 1 [physical damage].
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
All units have their Countdown decreased by 1.
Pay 1 Growth to fully [heal] Gravelock Outcast.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
STRUCTURE: Wall
Pay 2 Energy: [Sift] 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Lockling Brood is targeted by a spell or enchantment, Lockling Brood is destroyed.
CREATURE: Human,Reaver
* Ranged attack
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
* Unique
When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
Other Gravelocks you control have +1 Health.
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
Are Raiders good with hardly any way to increase attack value? Are Burrows good with no way to damage your own guy (whip/desperation)? Plating is just randomly useful?
Are Raiders good with hardly any way to increase attack value? Are Burrows good with no way to damage your own guy (whip/desperation)? Plating is just randomly useful?