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* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Pillage: Draw 1 structure scroll.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
Deal 2 [magic damage] to target unit.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
* Lobber: 4 tiles
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
* Pillage: Immune to damage until the beginning of your next turn
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
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