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CREATURE: Human,Tribesman
* Piercing
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +3 Health.
* Surge: Target unit gets +X Attack until end of turn.
CREATURE: Automaton
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Reaver
Target Ranged or Lobber unit makes an extra attack after its next attack.
STRUCTURE: Artillery
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
* Armor 1
Other Automatons you control have +1 Attack.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
CREATURE: Human
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Surge: 2 [magic damage] to X random opponent units.
Updated!