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When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
CREATURE: Human
* Unstable 2
When Countdown is 0, you may sacrifice Loyal Darkling.
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 [magic damage].
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
* Taxing 1
Destroy target creature. Units you control are dealt 1 [magic damage].
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
Deal 2 [magic damage] to target unit.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Deal 2 [magic damage] to target unit. If that unit is destroyed, increase Decay by 1.
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.