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Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
CREATURE: Beast
* Dominion: +3 Attack
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
CREATURE: Human
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
CREATURE: Beast,Masked
* Poisonous
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
* Taxing 1
Destroy target creature. Units you control are dealt 1 [magic damage].
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
SPELL: Lingering
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
Target creature's Attack and Health switch values.
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.