12 | 26 | 9 | 3 | 0 | 0 | 0 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
A guide to the Squiddy deck categorization system:
[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:
(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:
1 - Competetive at the highest of levels
2 - Competetive in Ranked, in certain match-ups
3 - Not competetive at all
This is an update to the Mystic punch deck originally invented by Cantor, which has unfortunately suffered as a result of a number of nerfs. I've added in untainted to make it easier to ward your Mystic earlier on in the game as Verdant Veil is now 4 Growth, and Earthbond returns to give you essentially "ward" as it protects as magic damage versus Energy while also giving you 2 Health.
6% Creatures (3) | 18% Structures (9) | 26% Spells (13) | 50% Enchantments (25) |
12% Energy (6) | 68% Growth (34) | 20% Order (10) |