[GEOcombo] Scum Mystic 2.0

9 years ago by Squiddy, for scrolls version: 1.2.0, with a Score of 13
This deck is outdated
Deck as image (WIP)
50
12 26 9 3 0 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Potion of Resistance x3
2 Machination Mindset x1
2 Redesign x2
1 Eye of Eagle x3
1 Hymn x3
1 Leeching Ring x2
2 Bloodboil x3
2 Earthbond x2
2 Eternal Statue x3
2 Nog Nest x3
2 Untainted x3
3 Earthborn Mystic x3
3 Somata Shift x3
3 Stone Pact Memorial x3
4 Verdant Veil x3
1 Purification x1
2 Fleetness x3
2 Roasted Bean Potion x3
2 Vengeance Veil x3

A guide to the Squiddy deck categorization system:

 

[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:

 

  • Aggro
  • Control
  • Midrange
  • Combo

 

(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:

 

1 - Competetive at the highest of levels

2 - Competetive in Ranked, in certain match-ups

3 - Not competetive at all

 

This is an update to the Mystic punch deck originally invented by Cantor, which has unfortunately suffered as a result of a number of nerfs. I've added in untainted to make it easier to ward your Mystic earlier on in the game as Verdant Veil is now 4 Growth, and Earthbond returns to give you essentially "ward" as it protects as magic damage versus Energy while also giving you 2 Health.

6% Creatures (3) 18% Structures (9) 26% Spells (13) 50% Enchantments (25)
12% Energy (6) 68% Growth (34) 20% Order (10)