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CREATURE: Automaton
Copper Automaton is destroyed after attacking.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
STRUCTURE: Memorial
When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
STRUCTURE: Totem
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
All units have their Countdown decreased by 1.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
CREATURE: Human,Reaver
* Pillage: Immune to damage until the beginning of your next turn
* Armor 1
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
CREATURE: Elder
* Relentless
* Piercing
* Unique
Target unit's Countdown is decreased by 1.
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.